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劉 俐 伶
AI & Automation Engineer | Senior Technical Artist
Building AI tools, automation workflows, technical pipelines, and
real-time production solutions across Art, Engineering, and AI.


職位: 角色綁定師和 動畫師
Responsibility:
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Rigged for the character
-
Animated the character.
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Baked Animation and export FBX
to game engine.
獎項:
It presented at School of Game Development Spring Show 2017 in Academy of Art University.
Sprocket
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