劉 俐 伶
AI & Automation Engineer | Senior Technical Artist
Building AI tools, automation workflows, technical pipelines, and
real-time production solutions across Art, Engineering, and AI.
Unity URP Shader (HLSL)
UnderTheSea Environment Art Real-Time Unreal Engine 5
LilingLiu Demo Reel
AI / Automation
Games, AR/VR, Interactive & Location-Based Experiences
AI Social Content Automation Platform
Multi-persona AI content generation, scheduling, publishing, and account management.
AI & Automation Engineer
Designed and developed an AI-powered social content platform that combines persona-aware generation, content review, scheduling, batch publishing, account management, and operational monitoring in a reusable workflow.
#AI Agent · #Persona System · #Workflow Automation · #Scheduling · #API Integration
Portfolio Reconstruction · Fictional data · Proprietary details omitted
AI Image & Video Generation System
Multi-model generation, virtual character workflows, project-based usage tracking, cost analysis, and feedback-driven prompt optimization.
AI & Automation Engineer
Designed and developed a multi-model AI generation platform integrating image and video generation, virtual character workflows, multimodal references, project/user usage tracking, cost analytics, and feedback-driven prompt refinement.
#Multi-model AI · #Virtual Characters · #Multimodal Workflow · #Cost Analytics · #Prompt Optimization
Portfolio Reconstruction · Fictional data · Proprietary details omitted
Games, AR/VR, Interactive & Location-Based Experiences
Internal Project Operations & Automation System
Employee-aware reminders, project file automation, device tracking, ERP integration, and AI-assisted document organization.
AI & Automation Engineer
Designed and developed an internal operations platform integrating employee-aware reminders, project-server synchronization, AI-assisted document classification, controlled NAS filing, device management, ERP work-log workflows, and cross-platform desktop deployment.
#Workflow Automation · #Internal Tools · #AI Classification · #ERP Integration · #Cross-platform
Portfolio Reconstruction · Fictional data · Proprietary details omitted
Games, AR/VR, Interactive & Location-Based Experiences
Games, AR/VR, Interactive & Location-Based Experiences
Titles

2025 鴻海科技日HHTD25
沉浸式 VR 體驗與互動科技
資深技術美術師
參與沉浸式 VR 體驗與互動科技展示,協助虛擬互動、技術整合與體驗內容呈現,打造具科技感與沉浸感的展示體驗。
技術美術師
Crucible: It is a AAA video game and free-to-play team-based action shooter where your gameplay is defined by the choices you make.
技術美術師/綁定師
It is an interactive Kinect for Tony Diterlizzi "Never Abandon Imagination".
Animation / Film / TV Mini Series Titles
Freelance Rigger
A sci-fi animation about a little girl's search for meaning in a world without emotions, directed by NicolaPiovesan.
Lutopia Lab

我喜歡研究和學習新技術並創建 YouTube 頻道 - Lutopia Lab。 我用自己的方式在 YouTube 上逐步地指導和分享教學內容影片。 我還提供了下載專案文件的連結以供學習。
目前教學內容: Unreal Engine 5 Tutorial
Youtube: https://www.youtube.com/@LutopiaLab
Full Projects: https://www.patreon.com/LutopiaLab
全部影片
全部影片

![[Control Rig] Unreal Engine 5.4 新功能-模塊化控制綁定 Mixamo |Mixamo Modular Control Rig Tutorial](https://i.ytimg.com/vi/AuWt6eT62Ug/mqdefault.jpg)
[Control Rig] Unreal Engine 5.4 新功能-模塊化控制綁定 Mixamo |Mixamo Modular Control Rig Tutorial
![[Control Rig] Unreal Engine 5.4 新功能-模塊化控制綁定 |Modular Control Rig Tutorial](https://i.ytimg.com/vi/1DXYcrazj4k/mqdefault.jpg)
[Control Rig] Unreal Engine 5.4 新功能-模塊化控制綁定 |Modular Control Rig Tutorial
![[Tool] Unreal Engine 5.4 演員面板 | Actor Palette](https://i.ytimg.com/vi/wJHmNHSfc0c/mqdefault.jpg)
[Tool] Unreal Engine 5.4 演員面板 | Actor Palette
![[Animation] Unreal Engine 5.4 新功能 Retarget Animations |AccuRIG Animation (Reallusion) to Mannequins](https://i.ytimg.com/vi/GXeilqoXDsY/mqdefault.jpg)
[Animation] Unreal Engine 5.4 新功能 Retarget Animations |AccuRIG Animation (Reallusion) to Mannequins
Published
Published:
文章發佈在台灣的InCG Magazine issue 37

















