LILING LIU
Technical Artist
2026 Foxconn Smart City Expo
Developed and integrated real-time assets and interactive content for an immersive VR experience showcased at the 2026 Foxconn Smart City Expo. Worked across the production pipeline from Maya modeling, texturing, and animation to Unity scene integration, shaders, lighting, C# interactions, and technical troubleshooting, bridging art and engineering requirements throughout development.
2026 Foxconn Smart City Expo
Role: Senior Technical Artist
Responsibility:
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Created and prepared 3D assets in Maya, including modeling, texturing, character setup, and animation for multiple immersive VR environments.
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Produced character animations and environmental motion for two to three exhibition scenes, preparing assets for real-time integration.
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Imported and integrated 3D models, textures, materials, and animation assets into Unity, ensuring proper asset setup and real-time performance.
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Built and refined interactive scenes in Unity, including scene composition, object placement, animation setup, lighting, and visual presentation.
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Developed and adjusted shaders and real-time visual effects to support the visual requirements of the immersive VR experience.
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Implemented basic interactive behaviors and animation controls using C#, supporting interaction between users, objects, and environmental elements.
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Set up and refined real-time lighting to improve atmosphere, visual clarity, and presentation quality within the VR environments.
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Collaborated with engineers to troubleshoot technical issues, fulfill integration requirements, and provide art-side technical solutions during development.
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Supported the overall technical art pipeline between Maya and Unity, resolving asset, material, animation, and engine integration issues throughout production.