- Create Rig Asset
- Save Image
- List Files to Open/Reference File
- Select Asset and Show Information 
Maya 2018+, PySide2, JSON

Rig Asset Viewer

Export Fbx to Engine

- Set Projet
- Open animation file with reference
- Named the animation
- Set Directory
- Bake Animation
- Export mesh and joints to FBX

Auto Rigging Tool Bipedal

- Create Skeleton
- Colored left, right, and center
- IK/FK Switch arm and leg
- Foot roll
- Finger controls
- Clear outliner