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Feature:

* Dissolve Shader

* Lava Shader

* Water Shader

* IceCover Shader

* CrackGlass Shader

* Hologram Shader

 



Unity 6

Unity URP Shader (HLSL)

* Dissolve Shader

  • Dissolve Control

  • Flame Edge Glow

  • Dynamic Noise Dissolve

  • Scanline Dissolve

  • Fresnel Hightlight

  • Flicker Effect

  • 3 Dissolve Modes: Noise/ Vertical/ Horizontal switch

 



 

* IceCover Shader

  • Snow Cover

  • Snow Depth

  • Snow Tint

  • Melting

  • Flow Mao

  • Snow Noise

  • Self-Illumination
     

* Lava Shader

  • Rolling Distortion

  • Slow Flow

  • Random Noise

  • Edge Fade

  • Flickering Glow



 

* Water Shader

  • Water Flow Animation

  • Edge Highlight Effect

  • Water Distortion

  • Mirror Reflection

  • Self-Illumination



 

* CrackGlass Shader

  • Base Glass

  • Crack Emission

  • Droplet Flow

  • Refraction

  • Fresnel Edge

* Hologram Shader

  • Scanline Effect

  • Rotation & Density Control

  • Thinckness & Speed

  • Noise Distortion Flicker

  • Fresnel Rim Lighting & Glow

  • Transparency Blending Effect


 

CONTACT

Liling Liu

Email: liling5731@gmail.com

© 2016 - 2024 by LilingLiu. All rights preserved.

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