top of page
LILING LIU
Technical Artist
Feature:
* Dissolve Shader
* Lava Shader
* Water Shader
* IceCover Shader
* CrackGlass Shader
* Hologram Shader
Unity 6
Unity URP Shader (HLSL)
* Dissolve Shader
-
Dissolve Control
-
Flame Edge Glow
-
Dynamic Noise Dissolve
-
Scanline Dissolve
-
Fresnel Hightlight
-
Flicker Effect
-
3 Dissolve Modes: Noise/ Vertical/ Horizontal switch
* IceCover Shader
-
Snow Cover
-
Snow Depth
-
Snow Tint
-
Melting
-
Flow Mao
-
Snow Noise
-
Self-Illumination
* Lava Shader
-
Rolling Distortion
-
Slow Flow
-
Random Noise
-
Edge Fade
-
Flickering Glow
* Water Shader
-
Water Flow Animation
-
Edge Highlight Effect
-
Water Distortion
-
Mirror Reflection
-
Self-Illumination
* CrackGlass Shader
-
Base Glass
-
Crack Emission
-
Droplet Flow
-
Refraction
-
Fresnel Edge
* Hologram Shader
-
Scanline Effect
-
Rotation & Density Control
-
Thinckness & Speed
-
Noise Distortion Flicker
-
Fresnel Rim Lighting & Glow
-
Transparency Blending Effect
bottom of page