I am a Technical Artist/ Character Rigger and has been participated with various of game, animation, and film projects. Experienced Character Rigger with proven skills in creating the high-quality character, creature rigs, documenting processes, troubleshooting, and setting up art pipelines. As Freelance Character Rigger, I have developed strong rigging with facial expression and cloth/hair simulation skills. In my experience, I already rigged at least 200 more about characters, creatures, props, and mechanical with facial expression. Also, I am able to use Python/MEL to create the tools.