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WORK EXPERIENCE

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Technical Artist, Amazon Game Studios, Seattle, USA                                                 October 2019 - August 2020

   CRUCIBLE:

  • Utilize in-house tools to be consist of character rigging.

  • Integrate pre-existing avatar rig and weight character skin LODs in an efficient for the scene.

  • Using Lumberyard for physics-based and cloth simulation and retargeting animation with characters.

  • Skinned drop pods and setup customizable decals

  • Reviewed and feedback outsourced characters and weapons

  • Collaborate and iterate based on the team's needs.

  • Optimize content through enhancing performance and assist in a wide variety technical and artistic tasks.

Character Technical Artist, IMVU, Redwood, USA                                                      May 2018 – October 2019

  • Design, create, test, and maintain character rig with facial.

  • Troubleshoot and integrate pre-existing avatar rig and weight in an efficient for the scene.

  • Work with modelers to create a model that meets technical needs.

  • Collaborate with engineers to develop new techniques and processes to solve character                    production challenges.

  • Using Python, PyMel, and Mel to create tools for art team.

  • Assist and Contribute to the evolution of the art pipeline by bringing technical solutions

  • Solved technical issued when producing in Godot

Freelance Rigger, Chaosmonger Studio, Tallinn, Estonia                                  

              ENCODYA:                                                                                                                    February 2019 – May 2019

  • Rigged 8 characters with facial expression.

              Robot will protect you:                                                                                            July 2018 - September 2018

                     A sci-fi animation about a little girl's search for meaning in a world without emotions, directed by

                     NicolaPiovesan.

                     Award:  BEST INTERNATIONAL SHORT FILM at Fabrique Du Cinéma Awards 2018

  • Rigged 9 characters with facial expression.

  • Rigged 2 robot characters with facial expression.

            Contract Rigger, Cloudburst Games LLC, Mountain View, USA                                                  March 2018

               Castle Breakout:

                    It is an escape game for mobile with its stunning photo-realistic 3D graphics and engaging set of puzzles.

  • Rigged one swallow animal.

Animation Rigger, Universal Creative, Los Angeles, USA                              January 2018 – February 2018

    Universal Studios Hollywood Ride: The Secret Life of Pets: Off the Leash! 

  • Troubleshoot pre-existing creature and props rig setups.

  • Rigged at least 6 more about creatures and 2 props.

  • Weight creatures in an efficient for the scene.

  • Create optimized rigs.

  • Correct creatures’ modeling shape.

  • Create prop asset.

  • Assist the team to manage the animation’s production document and work with orthographic

Freelance First Lead Rigger, SPYDAWICK, Toronto, Canada                              August 2017 – March 2018

  • Rig  6 about characters and creatures

  • Oversee task operations of the rigging team

  • Review assets regularly, and providing feedback to ensure quality deliverables with Lead Character Artist

  • Translate language with peers about the artwork

Technical Artist, T-nexus Studio, San Francisco, USA                                      June 2017 – December 2018

   Greedyisland(Mobile Game)

                     It is a PVP shooting MOBA mobile game and players pick their own character to defeat opponents

                     according to the gold of each map.

▪ Rigged at least 8 more about characters.

▪ Solved technical issued when producing in Unity and baked animation and export FBX.

▪ Oversee task operations of the art team.

▪ Communicated and collaborate with art team and engineers team.

▪ Arranged documents and assists with the preparation and control of production budgets.

Intern Technical Artist, Mind Traveler Design, San Francisco, USA                June 2017 – December 2017

   PLASMAworlds: BlastBox:

Creating a prototype of a PLASMAworlds game in Gear virtual reality using Maya and Unreal.

▪ Rigged for 2 creatures.

▪ Animated and Rigged for 4 plants.

▪ Baked Animation and export FBX to Unreal.

▪  Solved technical issued when producing an animation in Unreal.

          Freelance Rigger, Kinosys Films, London                                                                        May 2017 - June 2017

                KIDDO:

                    It is a sci-fi action /adventure film, directed by Tito Fernandes.

                    Award: FilmShortage, OFFICIAL SELECTION PITCH TO SCREEN FILM AWARDS 2018

  • Rigged one the character with facial expression.

Freelance Character Rigger                                                                                                    May 2016 – Present

  • 3D Character, Creature, Prop, Mechanical rigging, Facial Expression

  • 2D Rigging, Animation, Modeling

  • Cloth, hair simulation, Deformation

             

PROJECTS

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Rigger– Bloodline Generations                                                                            January 2018 – September 2018

             It is an arena brawler and the game will be played with the majority of ability being skillshot.

  • Rigged for 5 characters.

Rigger, Animator – Collaborated between Academy of Art University school, Norman Rockwell Museum,

                                    and Tony DiTerlizzi to create game projects.

          Four Freedoms, San Francisco, CA                                                   September 2017 – November 2017

                         Creating a VR game using Maya and Unity.

  • Rigged and Animated for 3 props.

  • Baked Animation and export FBX to Unity.

         Magic Mirror, San Francisco, CA                                                           September 2017 – October 2017

                         Creating an interactive game using Kinect for Tony DiTerlizzi exhibit.

  • Rigged 2 characters with facial rigging.

  • Solved technical issued when producing in Unity.

Rigger, Animator – Collaborated with a group of students in various of game projects in AAU.

         Patronus Game, San Francisco, CA                                                            February 2017 – August 2017

                         Creating iOS/Android platform survival, hack, and slash, action RPG in a dark atmosphere of

                         a sci-fi/cyberpunk universe game project using Maya and Unreal.

  • Rigged one character.

  • Baked Animation and export FBX to Unreel.

        Might&Blade, San Francisco, CA                                                                     February 2017 – May 2017

                         Creating combat tactical game project using Maya and Unity.

  • Rigged for 2  about characters and 2 props.

        Sprocket, San Francisco, CA                                                                                                       April 2017 

                         Creating puzzle game project.

  • Rigged and Animated for one character.

  • Baked Animation and export FBX to game engine.

        GreedyIsland, San Francisco, CA                                                                   February 2017 – April 2017

                         Creating combat game project using Maya and Unreal.

  • Rigged for 4 characters.

  • Animated and rigged for 4 props.

  • Baked Animation and export FBX to Unreal.

        Midnight Studio, San Francisco, CA                                                          September 2016 – April 2017

                        Creating a top-down real-time tactical stealth game project using Maya and Unity.

  • Rigged for 5 about characters.

  • Baked Animation and export FBX to Unity.

UI/UX Designer – OWINFIFOX, San Francisco, CA                                            May 2016 – September 2016

   Collaborated with a team in creating a game statistics website for Overwatch

  • Execute all visual design stages from concept to final hand-off to engineering.

  • Create wireframes, user flows, process flows and site maps to effectively communicate
    interaction, users experience, and design ideas.

  • Conceptualize original ideas that bring simplicity and user friendliness to website designs
    and web applications.

  • Visual Designer / Illustrator supported new product development

  • Created Low and High fidelity prototypes

  • Created brands and guidelines, mockups, wireframes, icons for Android smartphone

EDUCATION

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Academy of Art University, San Francisco, CA                                                       June 2014 - December 2017

    Master's Degree, Game Development

National Changhua University of Education, Changhua, Taiwan              September 2010 - January 2013

    Bachelor's Degree, Department of Information Management with a specialization in

    Digital Content Technology and Management Program

National Kaohsiung Marien University, Kaohsiung, Taiwan                           September 2008 - June 2010

    Bachelor's Degree, Department of Information Management

PUBLISHED

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  [Interview] 【CG Now What?】Ep 11 From Amazon to talk about Crucible game

      Technical Artist Ft Liling Liu on Apple Podcast, Spotify Podcast, SoundOn Podcast     - InCG Media

  “如何在Maya裡面基於骨骼綁定製作具有自動碰撞的裙子” – 教學文章                             - Thepoly

        “如何在Maya裡面基於骨骼綁定製作具有自動碰撞的裙子” – 教學文章                             - InCG Media

        “How to Create A Joint-Based Skirt Rig with Auto Collisions in Maya” – Tutorial            - Lesterbanks                                    

        “如何在Maya裡面讓物體以互動方式並改變顏色” – 教學文章         -InCG Magazine Issue 37, Taiwan.

       
ACHIEVEMENT

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The Norman Rockwell VR Experience                                                             August 30 – September 2, 2019                  

THE ART TECH PAVILION - The Sausalito Art Festival

2018 Rockwell VR Experience                                                                                                                  May 2018

Spring Show Academy of Art University

Tony DiTerlizzi’s “Never Abandon Imagination” (Magic Mirror)                                        November  2018

Norman Rockwell Museum

2017 First place: Technical Art/ Animation - Mutant Monsters                                                        May 2017

School of Game Development Spring Show in Academy of Art University

2017 Finalist: Technical Art/ Animation - GreedyIsland_character/prop Rigging                        May 2017

School of Game Development Spring Show in Academy of Art University

2016 Spring Show Finalist - Rigging for Character                                                                               May 2016

School of Game Development Spring Show in Academy of Art University

Taiwan Glass Gallery Exhibition, Changhua, Taiwan                                                                          May 2012

  • Presented in Graduate Project, and 3D & Graphic Design

First Place - Graduate Project                                                                                                                  May 2012

Graduation Exhibition: National Changhua University of Education

- Department of Information Management –Changhua, Taiwan

Excellent Work - 3D & Graphic Design                                                                                                  May 2012

Graduation Exhibition: National Changhua University of Education

- Department of Information Management –Changhua, Taiwan

Finalist - 3D & Graphic Design                                                                                                                 May 2012

Graduation Exhibition: National Changhua University of Education

- Department of Information Management –Changhua, Taiwan

Best iClone Performance Award                                                                                                        January 2011

Iclone4 Award: I3D Animation Competition in Taiwan

  • Animation, Editing, and Music

SKILLS

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  • Characters, Creature, Prop, Mechanical Rigging       

  • Facial Rigging, 2D Rigging

  • Python, Mel Scripting, PyMel, PyQT

  • Cloth, Hair Simulation

  • Modeling

  • Animation

  • Deformation

  • Trilingual in Mandarin, English, Taiwanese
     

SOFTWARES

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  • Maya, Zbrush, Unity, iClone, Game Maker, Unreal Engine, 2D Spine, Godot, Lumberyard

  • Photoshop, Illustrator, Indesign, Dreamweaver, Ulead PhotoImpact

  • After Effect, Premiere Pro, Ulead VideoStudio Pro

  • Microsoft Office, Open Office

LilingLiu_Resume.pdf

Resume

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