LILING LIU
Technical Artist
WORK EXPERIENCE
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Technical Artist, Amazon Game Studios, Seattle, USA October 2019 - August 2020
CRUCIBLE:
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Utilize in-house tools to be consist of character rigging.
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Integrate pre-existing avatar rig and weight character skin LODs in an efficient for the scene.
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Using Lumberyard for physics-based and cloth simulation and retargeting animation with characters.
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Skinned drop pods and setup customizable decals
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Reviewed and feedback outsourced characters and weapons
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Collaborate and iterate based on the team's needs.
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Optimize content through enhancing performance and assist in a wide variety technical and artistic tasks.
Character Technical Artist, IMVU, Redwood, USA May 2018 – October 2019
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Design, create, test, and maintain character rig with facial.
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Troubleshoot and integrate pre-existing avatar rig and weight in an efficient for the scene.
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Work with modelers to create a model that meets technical needs.
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Collaborate with engineers to develop new techniques and processes to solve character production challenges.
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Using Python, PyMel, and Mel to create tools for art team.
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Assist and Contribute to the evolution of the art pipeline by bringing technical solutions
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Solved technical issued when producing in Godot
Freelance Rigger, Chaosmonger Studio, Tallinn, Estonia
ENCODYA: February 2019 – May 2019
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Rigged 8 characters with facial expression.
Robot will protect you: July 2018 - September 2018
A sci-fi animation about a little girl's search for meaning in a world without emotions, directed by
NicolaPiovesan.
Award: BEST INTERNATIONAL SHORT FILM at Fabrique Du Cinéma Awards 2018
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Rigged 9 characters with facial expression.
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Rigged 2 robot characters with facial expression.
Contract Rigger, Cloudburst Games LLC, Mountain View, USA March 2018
Castle Breakout:
It is an escape game for mobile with its stunning photo-realistic 3D graphics and engaging set of puzzles.
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Rigged one swallow animal.
Animation Rigger, Universal Creative, Los Angeles, USA January 2018 – February 2018
Universal Studios Hollywood Ride: The Secret Life of Pets: Off the Leash!
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Troubleshoot pre-existing creature and props rig setups.
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Rigged at least 6 more about creatures and 2 props.
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Weight creatures in an efficient for the scene.
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Create optimized rigs.
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Correct creatures’ modeling shape.
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Create prop asset.
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Assist the team to manage the animation’s production document and work with orthographic
Freelance First Lead Rigger, SPYDAWICK, Toronto, Canada August 2017 – March 2018
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Rig 6 about characters and creatures
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Oversee task operations of the rigging team
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Review assets regularly, and providing feedback to ensure quality deliverables with Lead Character Artist
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Translate language with peers about the artwork
Technical Artist, T-nexus Studio, San Francisco, USA June 2017 – December 2018
Greedyisland(Mobile Game)
It is a PVP shooting MOBA mobile game and players pick their own character to defeat opponents
according to the gold of each map.
▪ Rigged at least 8 more about characters.
▪ Solved technical issued when producing in Unity and baked animation and export FBX.
▪ Oversee task operations of the art team.
▪ Communicated and collaborate with art team and engineers team.
▪ Arranged documents and assists with the preparation and control of production budgets.
Intern Technical Artist, Mind Traveler Design, San Francisco, USA June 2017 – December 2017
PLASMAworlds: BlastBox:
Creating a prototype of a PLASMAworlds game in Gear virtual reality using Maya and Unreal.
▪ Rigged for 2 creatures.
▪ Animated and Rigged for 4 plants.
▪ Baked Animation and export FBX to Unreal.
▪ Solved technical issued when producing an animation in Unreal.
Freelance Rigger, Kinosys Films, London May 2017 - June 2017
KIDDO:
It is a sci-fi action /adventure film, directed by Tito Fernandes.
Award: FilmShortage, OFFICIAL SELECTION PITCH TO SCREEN FILM AWARDS 2018
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Rigged one the character with facial expression.
Freelance Character Rigger May 2016 – Present
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3D Character, Creature, Prop, Mechanical rigging, Facial Expression
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2D Rigging, Animation, Modeling
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Cloth, hair simulation, Deformation
PROJECTS
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Rigger– Bloodline Generations January 2018 – September 2018
It is an arena brawler and the game will be played with the majority of ability being skillshot.
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Rigged for 5 characters.
Rigger, Animator – Collaborated between Academy of Art University school, Norman Rockwell Museum,
and Tony DiTerlizzi to create game projects.
Four Freedoms, San Francisco, CA September 2017 – November 2017
Creating a VR game using Maya and Unity.
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Rigged and Animated for 3 props.
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Baked Animation and export FBX to Unity.
Magic Mirror, San Francisco, CA September 2017 – October 2017
Creating an interactive game using Kinect for Tony DiTerlizzi exhibit.
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Rigged 2 characters with facial rigging.
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Solved technical issued when producing in Unity.
Rigger, Animator – Collaborated with a group of students in various of game projects in AAU.
Patronus Game, San Francisco, CA February 2017 – August 2017
Creating iOS/Android platform survival, hack, and slash, action RPG in a dark atmosphere of
a sci-fi/cyberpunk universe game project using Maya and Unreal.
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Rigged one character.
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Baked Animation and export FBX to Unreel.
Might&Blade, San Francisco, CA February 2017 – May 2017
Creating combat tactical game project using Maya and Unity.
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Rigged for 2 about characters and 2 props.
Sprocket, San Francisco, CA April 2017
Creating puzzle game project.
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Rigged and Animated for one character.
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Baked Animation and export FBX to game engine.
GreedyIsland, San Francisco, CA February 2017 – April 2017
Creating combat game project using Maya and Unreal.
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Rigged for 4 characters.
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Animated and rigged for 4 props.
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Baked Animation and export FBX to Unreal.
Midnight Studio, San Francisco, CA September 2016 – April 2017
Creating a top-down real-time tactical stealth game project using Maya and Unity.
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Rigged for 5 about characters.
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Baked Animation and export FBX to Unity.
UI/UX Designer – OWINFIFOX, San Francisco, CA May 2016 – September 2016
Collaborated with a team in creating a game statistics website for Overwatch
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Execute all visual design stages from concept to final hand-off to engineering.
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Create wireframes, user flows, process flows and site maps to effectively communicate
interaction, users experience, and design ideas. -
Conceptualize original ideas that bring simplicity and user friendliness to website designs
and web applications. -
Visual Designer / Illustrator supported new product development
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Created Low and High fidelity prototypes
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Created brands and guidelines, mockups, wireframes, icons for Android smartphone
EDUCATION
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Academy of Art University, San Francisco, CA June 2014 - December 2017
Master's Degree, Game Development
National Changhua University of Education, Changhua, Taiwan September 2010 - January 2013
Bachelor's Degree, Department of Information Management with a specialization in
Digital Content Technology and Management Program
National Kaohsiung Marien University, Kaohsiung, Taiwan September 2008 - June 2010
Bachelor's Degree, Department of Information Management
PUBLISHED
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[Interview] 【CG Now What?】Ep 11 From Amazon to talk about Crucible game
Technical Artist Ft Liling Liu on Apple Podcast, Spotify Podcast, SoundOn Podcast - InCG Media
“如何在Maya裡面基於骨骼綁定製作具有自動碰撞的裙子” – 教學文章 - Thepoly
“如何在Maya裡面基於骨骼綁定製作具有自動碰撞的裙子” – 教學文章 - InCG Media
“How to Create A Joint-Based Skirt Rig with Auto Collisions in Maya” – Tutorial - Lesterbanks
“如何在Maya裡面讓物體以互動方式並改變顏色” – 教學文章 -InCG Magazine Issue 37, Taiwan.
ACHIEVEMENT
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The Norman Rockwell VR Experience August 30 – September 2, 2019
THE ART TECH PAVILION - The Sausalito Art Festival
2018 Rockwell VR Experience May 2018
Spring Show Academy of Art University
Tony DiTerlizzi’s “Never Abandon Imagination” (Magic Mirror) November 2018
Norman Rockwell Museum
2017 First place: Technical Art/ Animation - Mutant Monsters May 2017
School of Game Development Spring Show in Academy of Art University
2017 Finalist: Technical Art/ Animation - GreedyIsland_character/prop Rigging May 2017
School of Game Development Spring Show in Academy of Art University
2016 Spring Show Finalist - Rigging for Character May 2016
School of Game Development Spring Show in Academy of Art University
Taiwan Glass Gallery Exhibition, Changhua, Taiwan May 2012
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Presented in Graduate Project, and 3D & Graphic Design
First Place - Graduate Project May 2012
Graduation Exhibition: National Changhua University of Education
- Department of Information Management –Changhua, Taiwan
Excellent Work - 3D & Graphic Design May 2012
Graduation Exhibition: National Changhua University of Education
- Department of Information Management –Changhua, Taiwan
Finalist - 3D & Graphic Design May 2012
Graduation Exhibition: National Changhua University of Education
- Department of Information Management –Changhua, Taiwan
Best iClone Performance Award January 2011
Iclone4 Award: I3D Animation Competition in Taiwan
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Animation, Editing, and Music
SKILLS
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Characters, Creature, Prop, Mechanical Rigging
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Facial Rigging, 2D Rigging
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Python, Mel Scripting, PyMel, PyQT
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Cloth, Hair Simulation
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Modeling
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Animation
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Deformation
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Trilingual in Mandarin, English, Taiwanese
SOFTWARES
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Maya, Zbrush, Unity, iClone, Game Maker, Unreal Engine, 2D Spine, Godot, Lumberyard
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Photoshop, Illustrator, Indesign, Dreamweaver, Ulead PhotoImpact
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After Effect, Premiere Pro, Ulead VideoStudio Pro
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Microsoft Office, Open Office
LilingLiu_Resume.pdf