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[Control Rig] Unreal Engine 5.2 Control Rig 教學 - Hand Ik - Hand Adjustment - # 8 |手部調整 |Tutorial

  • Writer: Liling Liu
    Liling Liu
  • Oct 4, 2023
  • 1 min read

Hand Adjustment




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Create a Function: Hand Offset



Hand Offset

Input add: Bone (Rig Element Key), HandHit(Boolean), HandLocation(Vector),CurrentHandOffset(Vector)

Output :CurrentOffset(Vector)


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Use Accumulate Lerp to do the EaseOut effect. If there is a Hit to the wall, set the value back to the Translation of the controller.


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Add Variables

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Use Hand Offset Fucntion to connect


Left


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Right


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Connect together


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FullBodyIK


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Final Result



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