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[Control Rig] Unreal Engine 5.2 Control Rig 教學 - Hand Ik - Hand Adjustment - # 8 |手部調整 |Tutorial

Writer: Liling Liu
Liling Liu
Oct 4, 2023
1 min read

Hand Adjustment





Create a Function: Hand Offset



Hand Offset

Input add: Bone (Rig Element Key), HandHit(Boolean), HandLocation(Vector),CurrentHandOffset(Vector)

Output :CurrentOffset(Vector)



Use Accumulate Lerp to do the EaseOut effect. If there is a Hit to the wall, set the value back to the Translation of the controller.



Add Variables


Use Hand Offset Fucntion to connect


Left



Right



Connect together



FullBodyIK



Final Result




















 
 
 

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