top of page
  • Writer's pictureLiling Liu

[Control Rig] Unreal Engine 5.2 Control Rig 教學 - Foot IK - Leg Adjustment - # 5 |腿部調整 |Tutorial

Leg Adjustment

Create a Function: Foot Offset

Foot Offset

Input add: Bone (Rig Element Key), TraceHit(Boolean), TargetOffsetZ(float), CurrentHeight(float)

Output add: New Height (Float)

Use the value of Pelvis offset target Z, and subtract it from the Target Offset Z of the left and right feet to know the difference. In order to be more clear about whether there is a Hit, use IF node to determine it.

Use the Transform of the bone/controller and the gap value to change the direction and get the value. Set this value back to the Translation of the bone/controller.

This value is the current new height Z value.

Final Foot Offset function

Use the Foot Offset Function to set the left and right feet.

Add variables

Connect the function



Final connection


6 views0 comments


bottom of page