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  • Writer's pictureLiling Liu

[Control Rig] Unreal Engine 5.2 Control Rig 教學 - Hand Ik - Hand Alignment - # 9 |手部對齊 |Tutorial

Hand Alignment

Keep your wrist in the right direction

Create Function: Hand Rotation

Hand Rotation

Input add: HandHit(Boolean), Bone (Rig Element Key), HandNormal(Vector)

Use the Aim Math value and set the value back to the controller's Rotation if the hand is Hit to the wall. The Target value of AimMath comes from the Normal value hit by the hand. Primary - A: X=0.0, Y=1.0, Z=0.0。Secondary - Axis: X=0.0, Y=0.0, Z=1.0。Secondary- Target: X=1.0, Y=0.0, Z=0.0

Use Hand Rotation Function to connect



After the connection, when executing, it is found that the right hand is the opposite. Use the multiplication method of -1 to rotate the hand correctly.

Left/right connect together

Final Result

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