[Control Rig] Unreal Engine 5.2 Control Rig 教學 - 不同角色使用Control rig - # 10 ｜ Reuse Control Rig ｜
[Control Rig] Unreal Engine 5.2 Control Rig 教學 - 不同角色使用Control rig - # 10 ｜ Reuse Control Rig ｜ Robot to Mixamo ｜Tutorial
In order to make the Control Rig of the Robot character usable by the Mixamo character
Make initial setup of bones and controller
First, create the Construction Event node
Copy Control rig，and rename
After opening the control rig, delete the old bones in the Rig Hierarchy. You will see something like this on the screen. No need to worry
Clear Privew Mesh
Import Hierarchy，select a custom character
Here, use Mixamo character. After importing, the character has control rig
*Important: The bones names must the same with default control rig bones. If not, it will cause the problem.
*Here Mixamo bones already changed
The AimMath of the hand needs to be adjusted, otherwise there will be problems with the wrist if the hand touches the wall. Because the axis is different, it needs to be adjusted. The settings are as shown in the image.
Due to right hand rotation is wrong, it must delete Multiply node.
整個專案和文件下載 / Full projects and Documents Download: https://www.patreon.com/posts/control-rig-5-2-89966351?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link