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[Control Rig] Unreal Engine 5.2 Control Rig 教學 - 不同角色使用Control rig - # 10 | Reuse Control Rig |


[Control Rig] Unreal Engine 5.2 Control Rig 教學 - 不同角色使用Control rig - # 10 | Reuse Control Rig | Robot to Mixamo |Tutorial




In order to make the Control Rig of the Robot character usable by the Mixamo character






Make initial setup of bones and controller




First, create the Construction Event node


Connection





Copy Control rig,and rename


After opening the control rig, delete the old bones in the Rig Hierarchy. You will see something like this on the screen. No need to worry




Privew Scene


Clear Privew Mesh



Import Hierarchy,select a custom character




Here, use Mixamo character. After importing, the character has control rig




*Important: The bones names must the same with default control rig bones. If not, it will cause the problem.




*Here Mixamo bones already changed














The AimMath of the hand needs to be adjusted, otherwise there will be problems with the wrist if the hand touches the wall. Because the axis is different, it needs to be adjusted. The settings are as shown in the image.
















Due to right hand rotation is wrong, it must delete Multiply node.





Result








Fix Bug















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