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LILING LIU
AI & Automation Engineer | Senior Technical Artist
Building AI tools, automation workflows, technical pipelines, and
real-time production solutions across Art, Engineering, and AI.

Role: Rigger
Responsibility:
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Rigged all of characters and pros.
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Animated all of pros.
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Baked Animation and export FBX
to Unreel.
Award:
It presented at School of Game Development Spring Show 2017 in Academy of Art University.
Greedy Island
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