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  • Writer's pictureLiling Liu

[Skeleton] Unreal Engine 5.3 Rig骨頭編輯工具教學 |Skeleton Editing Tool


Skeleton Editing tools





Import Mesh and Texture: Crab the model and texture into Browser








FBX import Options:

Skeletal Mesh: turn off


Combine Meshes: If you have many separate mesh, you could turn on













Plugins:


Skeletal Mesh Editing Tools





Static Mesh converts to Skeletal Mesh


Select Static Mesh > right click mouse > Convert to Skeletal Mesh





Default: Skeleton import : create New




Double Click: Skeleton Mesh





1.Skeleton

2.Skin




1.Skeleton

Add Bones

Click Skeleton > Edit Skeleton











View: Front View/ Right view / Perspective

Option 1:

Action: Add (add bones)


Option 2:

Click +



Start to add bones: Spine, head, arm, leg


Important: spine bones (middle bones) the location X = 0 , Later to mirror to use



Make sure to rename the bones


Select each bones and rename it.


Option1: Details > name

Option2: Select bone and click F2 to rename





If the bone position is wrong, select the bone and press W to move










When you select the bone and press E. Bone Orient does not correct, like the image.


Orient:

Auto Orient turn on > Click Orient



Result:



Due to try to mirror the bones, but it can’t get the right name.

Here, it change the left side bones name.


L_Clavicle -> Clavicle_L

L_Shoulder -> Shoulder_L

L_Elbow -> Elbow_L

L_Hand -> Hand_L



Mirror

After left bones naming, go to Action and click Edit


Mirror > Options

Left string and Right string to key your left/right name

Mirror Axis: X


Select L_Clavicle, and click Mirror to get the right




View Axis


Change Axis Length to view Axis




After Editing, Click accept




2.Skin


Click Skin > Bind Skin


Binding:

Max influences: how many bones to influences the vertex.



After bind skin, go to Edit weight


Select the bone to know the skin weight. White: influenct weight, Black: no influenct weight


If you want to change the weight color, Min/Max color change the color which you like.



Weight Editing Mode: Brush


Shift: Smooth

B:Brush size and Brush strength

B+ drag left & right: Radius of the brush

B+ drag up & down: strength of the brush





Weight Editing Mode: Vertices



After Left side weight painting done, select the left side vertex and click mirror.



Go to Skeleton to check the weight influence.


Option 1 : Go to right top to click the skeleton button



Option 2: Go to browsers to open the skeleton






Youtube tutorial:







教學文件下載 / Documents Download:





Skeleton Editing Unreal Engine:





贊助 / Support Me





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