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  • Writer's pictureLiling Liu

[Control Rig] Unreal Engine 5.2 Control Rig 教學 - Hand Ik - Hand Adjustment - # 8 |手部調整 |Tutorial


Hand Adjustment





Create a Function: Hand Offset



Hand Offset

Input add: Bone (Rig Element Key), HandHit(Boolean), HandLocation(Vector),CurrentHandOffset(Vector)

Output :CurrentOffset(Vector)



Use Accumulate Lerp to do the EaseOut effect. If there is a Hit to the wall, set the value back to the Translation of the controller.



Add Variables


Use Hand Offset Fucntion to connect


Left



Right



Connect together



FullBodyIK



Final Result











整個專案和文件下載 / Full projects and Documents Download: https://www.patreon.com/posts/control-rig-5-2-89966351?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link










#controlrig #UnrealEngine5 #HandIK #HandAdjustment #turtorial #教學 #虛幻引擎

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